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Work/Sneaker Kings Live · MY PRODUCT

Sneaker Kings

Trade sneakers, build an empire. A mobile trading game where every city has its own prices and every day brings new deals. Buy low, sell high, travel 43 cities across nine regions, and collect 78 sneakers drawn as original art. Free to play, no ads, no energy timers.

Sneaker Kings screenshot
The problem

Mobile trading games are mostly ad farms with a timer in the way. I wanted the buy-low, sell-high loop I loved as a kid, set in sneaker culture, drawn properly, and priced the way I price everything: the whole game free, no ads, nothing that stops you playing, and the extras optional.

What I built

A React Native and Expo game with a market that moves. Scout the prices in your city, buy undervalued kicks, fly to one of 43 cities across nine regions where demand is different, and sell. Stack Ki, earn Rep, clear daily challenges and climb the leaderboards. An Express and MongoDB backend runs the economy, seasons and cloud saves on server time, so events don’t die with a session and nobody can exploit a clock. RevenueCat handles the regional city packs on both stores.

43
cities across nine regions, each with its own supply, demand and price trends.
78
unique sneakers across rarities, from Street Heat to Universal Units, every one with original art.
0
ads and zero energy timers. The core game is free; new cities and exclusive kicks come as optional packs.